By Niels Viaene

A year ago, Sander De Quick was already known as one of the cornerstones of the Gentry, a role he has filled since the most humble beginning of our dear format. He had won Gentry Open VII and has numerous appearances in Invitationals and on streams, making him one of the most prolific and visible Gentry players.

And then he decided it was not enough and started a storm, winning Gentry Open XV and now Gentry Open XVI, securing back-to-back wins and becoming the first player to hold three titles, an achievement he kept from Alan Schuer in the finals of Gentry Open XV…

Let’s have a look at the decks played at the event.

Sander De Quick
Champion

Maindeck (60)
4 Obscura Storefront
4 SCoured Barrens
4 Skybridge Towers
2 Island
6 Plains
3 Swamp
3 Eaten Alive
4 Phyrexian Missionary
4 Raff, Weatherlight Stalwart
4 Raffine’s Informant
3 REcommission
4 Rite of Oblivion
4 Spirited Companion
4 Inspiring Overseer
3 Malicious Malfunction
1 Sheoldred, the Apocalypse
1 The Wandering Empreror
1 Elspeth, Resplendant
1 Teferi, Temporal Pilgrim
Sideboard (15)
2 Disfigure
3 Rotten Reunion
2 Deadly Riposte
3 Negate
3 Sanctify
2 Overwhelming Remorse
This Rite spells Oblivion for your opponents.

Sander’s deck is heavily influenced by the WB core of the Rite of Oblivion deck Alan has championed and won the Invitational with. The addition of Raff, Weatherlight Stalwart brings with it a destabilization of the mana base but that also allows the deck to play Negate, a card that has been tremendously influential in Gentry as one of the best answers to a lot of the most impactful Mythic Rares in Planeswalkers. Add to that Sander’s tendency to extensively test his decks and formats and you have a recipe for disaster for people hoping to face him.

This deck is a good example of why Rite of Oblivion is considered a pillar in the current metagame as the deck emerged as a design exercise to optimize the power of the card. Once the sacrificial fodder for the card is taken care of by cards that replace themselves, this deck becomes a never-ending stream of smallish threats and flexible interaction. Recommission plays second fiddle in that story, giving added flexibility in whether you are setting up more threats, draws, or looking for some more finishing power.

Joeri Claes
Finalist

Maindeck (61)
9 Island
9 Swamp
2 Dismal Backwater
2 Waterfront District
1 Blood pact
4 Consider
4 Delver of Secrets
1 Rona’s Vortex
2 Spell Pierce
2 Cut Down
2 Disfigure
1 Essence Scatter
4 Impulse
2 Negate
2 Go for the Throat
1 Infernal Grasp
3 Thirst for Discovery
1 Haughty Djinn
2 Malicious Malfunction
1 Sheoldred, the Apocalypse
1 Sorin the Mirthless
1 Gix’s Command
4 Tolarian Terror
Sideboard (15)
2 Disfigure
3 Duress
2 Rotten Reunion
2 Disdainful Stroke
2 Essence Scatter
1 Negate
3 Overwhelming Remorse
The terror of Gentry Lategame.

Joeri went with another cornerstone of the Gentry metagame in Tolarian Terror. We often see this card paired with the Colossal Skyturtle/Urborg Repossession synergy for a super lategame oriented build. Aron showed in the Invitational that an alternative approach that relies more on creatures and Skyfisher Spider is an option as well for the big turtle.

Here the terror gets to play clean-up duty after Delver of Secrest softens up the opponent, a softening that might just lead to elimination of its own, as this is basically the premise of the blue-based aggro decks we see around but those tend to look more to win before the lategame hits and rely more on tempo plays and bounce effects, making Joeri’s deck a curious beast that resides somewhere in the middle. This property makes it a lot harder to play since there is not a clear plan to victory but that also goes for its opponents not knowing what to expect in any given game.

Ward Beutels
Semi-Finalist

Maindeck (60)
21 Mountain
4 Ancestral Anger
4 Kumano Faces Kakkazan
4 Play with Fire
4 Voldaren Epicure
4 Electronic Infantry
4 Festival Crasher
4 Lightning Strike
4 Reckless Impulse
3 Thermo-Alchemist
1 Reckless Stormseeker
1 Chandra, Dressed to Kill
1 Mechanised Warfare
1 Manaform Hellkite
Sideboard (15)
4 Flame-Blessed Bolt
4 Raze the Effigy
4 Abrade
3 Burn the Accursed
The Lightning that struck out several foes.

Mono-Red will always be an archetype people look at for playability in Gentry. The design of Magic tends to make this playable by default in a budget format. In the current iteration, the deck is tremendously Uncommon handicapped due to needed cards like Play with Fire being uncommon. There is also a lot less good Burn available, making this a more Creature-heavy variant than we have seen before, including even Reckless Impulse as a way to smooth out their options in the midgame.

This version of Mono-Red is definitely a lot harder to play correctly than some older iterations but that did not stop Ward from punching all the way through into the Semi-finals as one of only a handful of dedicated aggro decks.

Emma Mangodt
Semi-Finalist

Maindeck (60)
4 Dismal Backwater
2 Forest
5 Island
4 Jungle Hollow
5 Swamp
4 Thornwood Falls
1 Ertai Resurrected
1 Hullbreach Horror
3 Colossal Skyturtle
3 Mirrorshell Crab
4 Tolarian Terror
1 Portal to Phyrexia
4 Consider
3 Cut Down
3 Urborg Repossession
3 Essence Scatter
3 Infernal Grasp
3 Malicious Malfunction
3 Stern Lesson
1 Gix’s Command
Sideboard (15)
3 Duress
3 Rona’s Vortex
3 Rotten Reunion
3 Negate
3 Devious Coverup
The Durdle-turtle in all of its glory.

If I was informed correctly, this deck was Supplied by Sander as he was championing this deck until he transitioned over to the deck he won this event with. It fills out our metagame with a fourth pillar, the Skyturle recursion loop with Urborg Repossession. This same loop can be achieved with Gix’s Command but does it on steroids capable of taking over games on its own. This innovation comes from Aron, as far as I know, and really pushed the power level of this deck up a notch. Throughout the event I head several people lamenting their loss from Emma casting the command up to 7 times in a single game.

This deck was the de facto ‘best deck’ of the format until the Invitation showcased there was more to fight for than people thought, a recurring thought leading into events for Gentry. It finds its power in the most unending lategame pressure any deck can produce and is single-handedly responsible for the Rotten Reunions you see in every successful Black deck’s sideboard.

All other decks

Considering we had 8 people in the running for top 4 in the last round, and we had a 4-way tie for the last slot in the top 4, there must be some hidden gems left in the rest of the field. These decks did not make it to the play-off rounds, but that could mean anything. They are presented in no particular order.

Sven Bourree

Maindeck (60)
12 Plains
12 Swamp
4 Blight Pile
4 Shield-Wall Sentinel
4 Wingmantle Chaplain
1 Faithbound Judge
4 Spirited Companion
1 Liesa, Forgotten Archangel
4 Rite of Oblivion
3 Gibbering Barricade
3 Infernal Grasp
2 Eaten Alive
2 Lunarch Veteran
1 Sheoldred, the Apocalypse
2 Rotten Reunion
1 The Stone Brain
Sideboard (15)
4 Candletrap
2 Eaten Alive
1 Gibbering Barricade
2 Honored Heirloom
2 Lunarch Veteran
2 Rotten Reunion
2 Urborg Repossession

Laurens (missing last name)

Maindeck (60)
2 Cabaretti Courtyard
9 Forest
8 Plains
4 Radiant Cove
1 Adeline, Resplendent Cathar
3 Blanchwood Armor
2 Commune with Spirits
3 Fang of Shigeki
3 Gaea’s Gift
3 Generous Visitor
3 Greater Tanuki
2 Intercessor’s Arrest
1 Kami of Transience
1 Katilda, Dawnhart Martyr
2 Knight of Dawn’s Light
1 Kodama of the West Tree
2 Prayer of Binding
1 Recommission
2 Roaring Earth
2 Season of Renewal
3 Spirited Companion
2 Sunblade Samurai
Sideboard (15)
3 Bamboo Grove Archer
1 Citizen’s Arrest
1 Fade into Antiquity
1 Fang of Shigeki
1 Lantern of the Lost
2 Light the Way
2 Prison Sentence
2 Resolute Reinforcements
2 Return to Nature

Tom De Wael

Maindeck (60)
4 Evolving Wilds
4 Riveteers Overlook
7 Mountain
7 Swamp
2 Blood Fountain
3 Eaten Alive
2 Rotten Reunion
3 Unlucky Witness
4 Voldaren Epicure
4 Voltage Surge
2 Grixis Infiltrator
4 Reckoner’s Bargain
4 Bloodtithe Harvester
4 Bode Dropper
1 Oni-Cult Anvil
1 Transmogrant’s Crown
1 Ob-Nixilis, the Adversary
1 Hidetsugu, Devouring Chaos
2 Diregraf Horde
Sideboard (15)
4 Flame-Blessed Bolt
4 Duress
4 Abrade
1 Eaten Alive
1 Rotten Reunion
1 Diregraf Horde

Izaak Vercruyse

Maindeck (60)
20 Forest
4 Commune with Spirits
4 Tomakul Honor Guard
4 Generous Visitor
4 Tamiyo’s Safekeeping
4 Blanchwood Armor
4 Audacity
4 Bite Down
4 Gaea’s Gift
4 Fang of Shigeki
1 Fight Rigging
1 Unnatural Growth
1 Kami of TRansience
1 Jugan defends the Temple
Sideboard (15)
1 Season of Renewal
1 Bamboo Grove Archer
1 Shoot Down
4 Return to Nature
3 Turn the Earth
3 Fade into Atiquity
2 Master’s Rebuke

Nathan Van Eenoo

Maindeck (60)
14 Mountain
4 Tocasia’s Dig Site
4 Crystal Grotto
1 Phyrexian Dragon Engine
1 Dollhouse of Horrors
1 Liberator, Urza’s Battlethopter
1 Brotherhood’s End
4 Runaway Trash-Bot
3 Mishra’s Research Deck
3 Mishra, excavation Prodigy
2 Horned Stoneseeker
2 Patchwork Automaton
1 Lantern of the Lost
4 Ironhoof Boar
3 Goldhound
3 Scrapwork Mutt
3 Blitz Automaton
3 Automated Artificer
3 Voltage Surge
Sideboard (15)
1 Voltage Surge
2 Smash to Dust
3 Bitter Reunion
2 Unleash Shell
4 Lightning Strike
3 Penregon Strongbull

Alan Schuer

Maindeck (60)
4 Scoured Barrens
2 Obscure Storefront
9 Plains
8 Swamp
4 Disfigure
4 Phyrexian Missionairy
4 Raffine’s Informant
3 Recommission
4 Spirited Companion
4 Rite of Oblivion
4 Inspiring Overseer
3 Gurgling Anointer
1 Malicious Malfunction
1 Serra Paragon
1 The Wandering Emperor
1 Sheoldred, the Apocalypse
2 Hero of the Dunes
1 Phyrexian Fleshgorger
Sideboard (15)
2 Rotten Reunion
4 Duress
1 Calamity’s Wake
3 Cathar Commando
3 Overwhelming Remorse
2 Goring Warplow

Lars Meeussen

Maindeck (60)
7 Plains
9 Island
4 Tranquil Cove
2 Skybridge Towers
4 Stormchaser Drake
4 Illuminator Virtuoso
4 Combat Research
2 Fading Hope
1 Slip out the Back
1 Ledger Shredder
1 Cemetary Illuminator
1 Dreamshackle Geist
1 Brutal Cathar
3 Revelation of Power
1 Spell Pierce
4 Loran’s Escape
3 Lantern Bearer
4 Shore Up
4 Homestead Courage
Sideboard (15)
2 Negate
2 Take up the Shield
1 Spell Pierce
3 Essence Scatter
2 Witness Protection
3 Destroy Evil
2 Ninja’s Kunai

Niels Viaene came into contact with Magic first through the Kazz & Zakk starter set in 1996, but it wouldn’t be until 2000, around the time Prophecy came out that he actually started playing magic thanks to his nephew. Niels’ Magic career has been a roller coaster up to now, including Grand Prix Paris 2009 top 8, Pro Tour San Diego 2010 top 8, becoming a L3 Magic Judge in 2015 and managing the community effort that is the League of New and Beginning Magic: the Gathering Players, the birthing ground for Gentry since 2012. All this comes from a deep love for the game that is far from diminishing.

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