By Niels Viaene

A year ago, Sander De Quick was already known as one of the cornerstones of the Gentry, a role he has filled since the most humble beginning of our dear format. He had won Gentry Open VII and has numerous appearances in Invitationals and on streams, making him one of the most prolific and visible Gentry players.

And then he decided it was not enough and started a storm, winning Gentry Open XV and now Gentry Open XVI, securing back-to-back wins and becoming the first player to hold three titles, an achievement he kept from Alan Schuer in the finals of Gentry Open XV…

Let’s have a look at the decks played at the event.

Sander De Quick
Champion

Maindeck (60)
Obscura Storefront
SCoured Barrens
Skybridge Towers
Island
Plains
Swamp
Eaten Alive
Phyrexian Missionary
Raff, Weatherlight Stalwart
Raffine’s Informant
REcommission
Rite of Oblivion
Spirited Companion
Inspiring Overseer
Malicious Malfunction
Sheoldred, the Apocalypse
The Wandering Empreror
Elspeth, Resplendant
Teferi, Temporal Pilgrim
Sideboard (15)
Disfigure
Rotten Reunion
Deadly Riposte
Negate
Sanctify
Overwhelming Remorse
This Rite spells Oblivion for your opponents.

Sander’s deck is heavily influenced by the WB core of the Rite of Oblivion deck Alan has championed and won the Invitational with. The addition of Raff, Weatherlight Stalwart brings with it a destabilization of the mana base but that also allows the deck to play Negate, a card that has been tremendously influential in Gentry as one of the best answers to a lot of the most impactful Mythic Rares in Planeswalkers. Add to that Sander’s tendency to extensively test his decks and formats and you have a recipe for disaster for people hoping to face him.

This deck is a good example of why Rite of Oblivion is considered a pillar in the current metagame as the deck emerged as a design exercise to optimize the power of the card. Once the sacrificial fodder for the card is taken care of by cards that replace themselves, this deck becomes a never-ending stream of smallish threats and flexible interaction. Recommission plays second fiddle in that story, giving added flexibility in whether you are setting up more threats, draws, or looking for some more finishing power.

Joeri Claes
Finalist

Maindeck (61)
Island
Swamp
Dismal Backwater
Waterfront District
Blood pact
Consider
Delver of Secrets
Rona’s Vortex
Spell Pierce
Cut Down
Disfigure
Essence Scatter
Impulse
Negate
Go for the Throat
Infernal Grasp
Thirst for Discovery
Haughty Djinn
Malicious Malfunction
Sheoldred, the Apocalypse
Sorin the Mirthless
Gix’s Command
Tolarian Terror
Sideboard (15)
Disfigure
Duress
Rotten Reunion
Disdainful Stroke
Essence Scatter
Negate
Overwhelming Remorse
The terror of Gentry Lategame.

Joeri went with another cornerstone of the Gentry metagame in Tolarian Terror. We often see this card paired with the Colossal Skyturtle/Urborg Repossession synergy for a super lategame oriented build. Aron showed in the Invitational that an alternative approach that relies more on creatures and Skyfisher Spider is an option as well for the big turtle.

Here the terror gets to play clean-up duty after Delver of Secrest softens up the opponent, a softening that might just lead to elimination of its own, as this is basically the premise of the blue-based aggro decks we see around but those tend to look more to win before the lategame hits and rely more on tempo plays and bounce effects, making Joeri’s deck a curious beast that resides somewhere in the middle. This property makes it a lot harder to play since there is not a clear plan to victory but that also goes for its opponents not knowing what to expect in any given game.

Ward Beutels
Semi-Finalist

Maindeck (60)
21 Mountain
Ancestral Anger
Kumano Faces Kakkazan
Play with Fire
Voldaren Epicure
Electronic Infantry
Festival Crasher
Lightning Strike
Reckless Impulse
Thermo-Alchemist
Reckless Stormseeker
Chandra, Dressed to Kill
Mechanised Warfare
Manaform Hellkite
Sideboard (15)
Flame-Blessed Bolt
Raze the Effigy
Abrade
Burn the Accursed
The Lightning that struck out several foes.

Mono-Red will always be an archetype people look at for playability in Gentry. The design of Magic tends to make this playable by default in a budget format. In the current iteration, the deck is tremendously Uncommon handicapped due to needed cards like Play with Fire being uncommon. There is also a lot less good Burn available, making this a more Creature-heavy variant than we have seen before, including even Reckless Impulse as a way to smooth out their options in the midgame.

This version of Mono-Red is definitely a lot harder to play correctly than some older iterations but that did not stop Ward from punching all the way through into the Semi-finals as one of only a handful of dedicated aggro decks.

Emma Mangodt
Semi-Finalist

Maindeck (60)
Dismal Backwater
Forest
Island
Jungle Hollow
Swamp
Thornwood Falls
Ertai Resurrected
Hullbreach Horror
Colossal Skyturtle
Mirrorshell Crab
Tolarian Terror
Portal to Phyrexia
Consider
Cut Down
Urborg Repossession
Essence Scatter
Infernal Grasp
Malicious Malfunction
Stern Lesson
Gix’s Command
Sideboard (15)
Duress
Rona’s Vortex
Rotten Reunion
Negate
Devious Coverup
The Durdle-turtle in all of its glory.

If I was informed correctly, this deck was Supplied by Sander as he was championing this deck until he transitioned over to the deck he won this event with. It fills out our metagame with a fourth pillar, the Skyturle recursion loop with Urborg Repossession. This same loop can be achieved with Gix’s Command but does it on steroids capable of taking over games on its own. This innovation comes from Aron, as far as I know, and really pushed the power level of this deck up a notch. Throughout the event I head several people lamenting their loss from Emma casting the command up to 7 times in a single game.

This deck was the de facto ‘best deck’ of the format until the Invitation showcased there was more to fight for than people thought, a recurring thought leading into events for Gentry. It finds its power in the most unending lategame pressure any deck can produce and is single-handedly responsible for the Rotten Reunions you see in every successful Black deck’s sideboard.

All other decks

Considering we had 8 people in the running for top 4 in the last round, and we had a 4-way tie for the last slot in the top 4, there must be some hidden gems left in the rest of the field. These decks did not make it to the play-off rounds, but that could mean anything. They are presented in no particular order.

Sven Bourree

Maindeck (60)
12 Plains
12 Swamp
Blight Pile
Shield-Wall Sentinel
Wingmantle Chaplain
Faithbound Judge
Spirited Companion
Liesa, Forgotten Archangel
Rite of Oblivion
Gibbering Barricade
Infernal Grasp
Eaten Alive
Lunarch Veteran
Sheoldred, the Apocalypse
Rotten Reunion
The Stone Brain
Sideboard (15)
Candletrap
Eaten Alive
Gibbering Barricade
Honored Heirloom
Lunarch Veteran
Rotten Reunion
Urborg Repossession

Laurens (missing last name)

Maindeck (60)
Cabaretti Courtyard
Forest
Plains
Radiant Cove
Adeline, Resplendent Cathar
Blanchwood Armor
Commune with Spirits
Fang of Shigeki
Gaea’s Gift
Generous Visitor
Greater Tanuki
Intercessor’s Arrest
Kami of Transience
Katilda, Dawnhart Martyr
Knight of Dawn’s Light
Kodama of the West Tree
Prayer of Binding
Recommission
Roaring Earth
Season of Renewal
Spirited Companion
Sunblade Samurai
Sideboard (15)
Bamboo Grove Archer
Citizen’s Arrest
Fade into Antiquity
Fang of Shigeki
Lantern of the Lost
Light the Way
Prison Sentence
Resolute Reinforcements
Return to Nature

Tom De Wael

Maindeck (60)
Evolving Wilds
Riveteers Overlook
Mountain
Swamp
Blood Fountain
Eaten Alive
Rotten Reunion
Unlucky Witness
Voldaren Epicure
Voltage Surge
Grixis Infiltrator
Reckoner’s Bargain
Bloodtithe Harvester
Bode Dropper
Oni-Cult Anvil
Transmogrant’s Crown
Ob-Nixilis, the Adversary
Hidetsugu, Devouring Chaos
Diregraf Horde
Sideboard (15)
Flame-Blessed Bolt
Duress
Abrade
Eaten Alive
Rotten Reunion
Diregraf Horde

Izaak Vercruyse

Maindeck (60)
20 Forest
Commune with Spirits
Tomakul Honor Guard
Generous Visitor
Tamiyo’s Safekeeping
Blanchwood Armor
Audacity
Bite Down
Gaea’s Gift
Fang of Shigeki
Fight Rigging
Unnatural Growth
Kami of TRansience
Jugan defends the Temple
Sideboard (15)
Season of Renewal
Bamboo Grove Archer
Shoot Down
Return to Nature
Turn the Earth
Fade into Atiquity
Master’s Rebuke

Nathan Van Eenoo

Maindeck (60)
14 Mountain
Tocasia’s Dig Site
Crystal Grotto
Phyrexian Dragon Engine
Dollhouse of Horrors
Liberator, Urza’s Battlethopter
Brotherhood’s End
Runaway Trash-Bot
Mishra’s Research Deck
Mishra, excavation Prodigy
Horned Stoneseeker
Patchwork Automaton
Lantern of the Lost
Ironhoof Boar
Goldhound
Scrapwork Mutt
Blitz Automaton
Automated Artificer
Voltage Surge
Sideboard (15)
Voltage Surge
Smash to Dust
Bitter Reunion
Unleash Shell
Lightning Strike
Penregon Strongbull

Alan Schuer

Maindeck (60)
Scoured Barrens
Obscure Storefront
Plains
Swamp
Disfigure
Phyrexian Missionairy
Raffine’s Informant
Recommission
Spirited Companion
Rite of Oblivion
Inspiring Overseer
Gurgling Anointer
Malicious Malfunction
Serra Paragon
The Wandering Emperor
Sheoldred, the Apocalypse
Hero of the Dunes
Phyrexian Fleshgorger
Sideboard (15)
Rotten Reunion
Duress
Calamity’s Wake
Cathar Commando
Overwhelming Remorse
Goring Warplow

Lars Meeussen

Maindeck (60)
Plains
Island
Tranquil Cove
Skybridge Towers
Stormchaser Drake
Illuminator Virtuoso
Combat Research
Fading Hope
Slip out the Back
Ledger Shredder
Cemetary Illuminator
Dreamshackle Geist
Brutal Cathar
Revelation of Power
Spell Pierce
Loran’s Escape
Lantern Bearer
Shore Up
Homestead Courage
Sideboard (15)
Negate
Take up the Shield
Spell Pierce
Essence Scatter
Witness Protection
Destroy Evil
Ninja’s Kunai

Niels Viaene came into contact with Magic first through the Kazz & Zakk starter set in 1996, but it wouldn’t be until 2000, around the time Prophecy came out that he actually started playing magic thanks to his nephew. Niels’ Magic career has been a roller coaster up to now, including Grand Prix Paris 2009 top 8, Pro Tour San Diego 2010 top 8, becoming a L3 Magic Judge in 2015 and managing the community effort that is the League of New and Beginning Magic: the Gathering Players, the birthing ground for Gentry since 2012. All this comes from a deep love for the game that is far from diminishing.

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