By Niels Viaene

Smack dab in the middle of a second wave, the twelfth season of Gentry has started on Arena. This is the longest season of the year, running all the way into January, good for 15 or 16 events! So far nothing has changed from how we ran the second split of the previous season and we intend to keep it that way all the way into the April edition of the Gentry Open.

We have had a prelude and the first two events so far. The prelude was just to try out some new things and did not count towards the leaderboard. The two events have been processed and is available in the usual place. Both leaderboard events had 15 players, with new players still coming in and discovering Gentry for themselves. A independent organizer has also picked up Gentry and seems to be interested in having a monthly event, so that might be a nice source of decklists and strategy as well.

Let’s have a look at some of the notable decklists…

Prelude 4-0 Izzet Control
Teddie Anderson

Deck (60)
3 Shock
7 Mountain
7 Island
1 The Royal Scions
1 Jace, Mirror Mage
2 Ominous Seas
4 Improbable Alliance
3 Lofty Denial
1 Teferi, Master of Time
1 Ugin, the Spirit Dragon
4 Frantic Inventory
3 Omen of the Sea
3 Thirst for Meaning
3 Fire Prophecy
4 Swiftwater Cliffs
4 Evolving Wilds
3 Essence Scatter
1 Negate
3 Blitz of the Thunder-Raptor
2 Radiant Fountain
Sideboard (15)
2 Teferi’s Tutelage
3 Scorching Dragonfire
1 Mystical Dispute
1 Cancel
3 Negate
1 Shock
3 Cinderclasm
1 Molten Blast

Izzet Control looks like it is one of the strongest surviving archetypes. The combination of Improbable alliance and Ominous Seas offers difficult to answer threats and leaves a lot of room for the deck to play around a lot of different strategies. There are some new toys as well, but Teddie had not implemented these at this point. Cinderclasm is leading that charge and will surely find its way into these decklists if the metagame calls for sweepers.

Prelude 3-1 Omnath Ramp
Alan Schuer

Deck (60)
3 Didn’t Say Please
2 Bala Ged Recovery
4 Mountain
4 Omen of the Sea
3 Vastwood Surge
1 Genesis Ultimatum
4 Llanowar Visionary
3 Cultivate
3 Volcanic Geyser
1 Omnath, Locus of Creation
1 Phylath, World Sculptor
4 Fire Prophecy
7 Forest
1 Ugin, the Spirit Dragon
2 Beanstalk Giant
2 Plains
2 Reclaim the Wastes
5 Island
2 Cinderclasm
2 Swiftwater Cliffs
2 Thornwood Falls
2 Rugged Highlands
Sideboard (15)
4 Negate
4 Essence Scatter
4 Scorching Dragonfire
3 Return to Nature

Alan’s tested way of porting decks from Standard to Gentry made him bring ramp to the fray. Leaning on Elvish Visionary and Beanstalk Giant makes for a less explosive variant of the deck, but one with a lot more staying power than we have seen before.

Prelude 3-1 Mono-Red
Thanh Van

Deck (60)
7 Seven Dwarves
18 Mountain
1 Embercleave
1 Torbran, Thane of Red Fell
4 Anax, Hardened in the Forge
3 Raking Claws
4 Drannith Stinger
4 Footfall Crater
1 Song-Mad Treachery
4 Akoum Hellhound
2 Roil Eruption
3 Dwarven Mine
1 Chandra, Heart of Fire
1 Shadowspear
4 Fireblade Charger
2 Spikefield Hazard
Sideboard (15)
3 Blazing Volley
2 Embereth Paladin
2 Shredded Sails
2 Prickly Marmoset
4 Scorching Dragonfire
2 Iroas’s Blessing

If anything, Thanh showed us that Seven Dwarves is at a power level that is competitive in Gentry. Even finding just the second dwarf gets you a couple 3/3’s for 2 mana and leaves mane open for interaction with your opponents’ cheap threats. I am personally not sold on the cycling subtheme, but there is definitely still a place in Gentry for Anax, Hardened in the Forge supported by little friends. Which flavor of Mono-red will end up the best remains to be seen, because Chandra’s Pyreling is not something you should sleep on either.

Episode 1: 4-0 Dimir Rogues
Alan Schuer

Deck (60)
4 Merfolk Windrobber
9 Island
4 Zulaport Duelist
1 Brazen Borrower
4 Drown in the Loch
9 Swamp
1 Nighthawk Scavenger
1 Rankle, Master of Pranks
4 Soaring Thought-Thief
1 Zareth San, the Trickster
3 Heartless Act
4 Nimana Skydancer
4 Didn’t Say Please
4 Lofty Denial
3 Grasp of Darkness
4 Dismal Backwater
Sideboard (15)
3 Into the Roil
3 Negate
2 Pharika’s Libation
4 Duress
3 Essence Scatter

Porting another Standard deck, Alan brought Rogues to the first event that mattered to the leaderboard and easily swept it. It reminds us very strongly of the monoblue aggro deck that won a Gentry Open in the hands of Steven Naudts, albeit with a stronger flash angle to it.

Episode 1: 3-1 Mono-Black Aristocrats
Niels Viaene

Deck (60)
4 Serrated Scorpion
3 Witch’s Cauldron
4 Village Rites
4 Call of the Death-Dweller
1 Lurrus of the Dream-Den
2 Discordant Piper
4 Lampad of Death’s Vigil
1 Taborax, Hope’s Demise
4 Archfiend’s Vessel
4 Bastion of Remembrance
23 Swamp
4 Whisper Squad
1 Fiend Artisan
1 Ayara, First of Locthwain
Sideboard (15)
3 Feed the Swarm
4 Duress
3 Omen of the Dead
3 Bake into a Pie
2 Liliana’s Steward

The Aristocrat deck did not lose that much in rotation, Mayhem Devil being the biggest loss, but Bastion of Remembrance does a good job of replacing it. The deck has become slower than it was and is missing some resilience since it is still missing the Cat + Oven Combo but it is definitely still viable. Whether this version, or a version adding red for Weaponise the monsters will end up on top is something that remains to be seen.

Episode 1: 3-1 Dimir Control
Sander De Quick

Deck (60)
1 Ashiok, Nightmare Muse
4 Dismal Backwater
2 Evolving Wilds
1 Lochmere Serpent
1 Ugin, the Spirit Dragon
2 Omen of the Sea
1 Shark Typhoon
4 Anticognition
3 Merfolk Secretkeeper
9 Swamp
3 Eliminate
9 Island
4 Didn’t Say Please
4 Frantic Inventory
3 Pestilent Haze
2 Into the Story
4 Drown in the Loch
3 Teferi’s Tutelage
Sideboard (15)
3 Duress
2 Finishing Blow
3 Zulaport Duelist
3 Negate
2 Into the Roil
2 Feed the Swarm

As the perpetual control player, everyone expected Sander to show up with a tuned and updated version of Dimir Control. He did not disappoint, and brought a light mill version of the deck that leans on Drown in the Loch and Into the Story to pull ahead in the fight. Milling is not so much a goal as a means to an end in this deck, having very little intention to win by depleting your entire graveyard.
Sander did say that the Secretkeepers have been underperforming for him, though, so look out for updated versions popping up.

Episode 1: 3-1 Rakdos Party Aggro
Thanh Van

Companion (1)
1 Lurrus of the Dream-Den

Deck (60)
2 Deadly Alliance
4 Archfiend’s Vessel
4 Malakir Blood-Priest
4 Bloodfell Caves
4 Call of the Death-Dweller
1 Robber of the Rich
9 Swamp
4 Village Rites
3 Fireblade Charger
4 Grotag Bug-Catcher
4 Fissure Wizard
4 Acquisitions Expert
1 Castle Locthwain
1 Kroxa, Titan of Death’s Hunger
2 Feed the Swarm
9 Mountain
Sideboard (15)
1 Lurrus of the Dream-Den
3 Shock
2 Feed the Swarm
2 Shredded Sails
4 Duress
1 Mind Drain
2 Scorching Dragonfire

The ‘party’ mechanic seems something tailormade for Gentry in many ways but it has not really found a home just yet. Thanh managed a 3-1 finish with this very aggressive take on the archetype while hiding some lategame surprises in Archfiend’s Vessel plus Call of the Death-Dweller. I wonder how many times that turned out to be relevant, as it is a rather big concession to you uncommon slots and he does not really have much in the way of enabling it. A more straight forward aggro approach might be more interesting. Time will tell!

Episode 2: 4-0 Dimir Mill
Teddie Anderson

Deck (60)
4 Teferi’s Tutelage
4 Ruin Crab
4 Drown in the Loch
3 Into the Story
4 Evolving Wilds
4 Opt
4 Frantic Inventory
4 Didn’t Say Please
2 Anticognition
2 Grasp of Darkness
1 Feed the Swarm
7 Island
7 Swamp
4 Dismal Backwater
1 Ashiok, Nightmare Muse
1 Lochmere Serpent
1 Jace, Mirror Mage
1 Teferi, Master of Time
2 Radiant Fountain
Sideboard (15)
1 Merfolk Secretkeeper
2 Feed the Swarm
2 Grasp of Darkness
4 Duress
3 Negate
2 Suffocating Fumes
1 Deadly Alliance

Where mill was a tool for Sander earlier, here it is the strategy and the weapon to go for the win. Teddie fully aims to reduce your deck to zero cards and win that way. Ruin Crab with Evolving Wilds supported with Teferi’s Tutelage and power draw in the form of Into the Story and Frantic Inventory will make sure that graveyard keeps growing. Dedicating extra slots to this means he has a less strong control suit but the game plan is just so much harder to deal with.

Episode 2: 3-1 Jund Ramp
Cyril Germain

Deck (60)
1 Kroxa, Titan of Death’s Hunger
1 Ugin, the Spirit Dragon
3 Llanowar Visionary
2 Eliminate
1 Terror of the Peaks
1 Polukranos, Unchained
3 Beanstalk Giant
3 Cultivate
4 Migratory Greathorn
2 Fierce Witchstalker
2 Agonizing Remorse
2 Boneyard Lurker
3 Auspicious Starrix
1 Scorching Dragonfire
2 Mountain
8 Forest
4 Swamp
2 Bloodfell Caves
4 Rugged Highlands
4 Jungle Hollow
2 Roil Eruption
3 Adventurous Impulse
1 Murder
1 Feed the Swarm
Sideboard (15)
4 Duress
2 Scorching Dragonfire
3 Blazing Volley
1 Return to Nature
2 Trufflesnout
3 Pharika’s Libation

As a new player to the Gentry community, Cyril brought in a deck that might just end up being the template for Ramp decks to come. Adding in the Mutate package does expose him harder to something Ramp decks are naturally weak to, which is getting your big threats taken out by removal, making it a rough match-up against Black Control decks especially.

Episode 2: 3-1 Mono-White Aggro
Thomas Little

Deck (60)
4 Seasoned Hallowblade
4 Faerie Guidemother
4 Selfless Savior
3 Alseid of Life’s Bounty
2 Dauntless Unity
4 Anointed Chorister
4 Farsight Adept
1 Maul of the Skyclaves
1 Glorious Anthem
1 Basri Ket
1 Skyclave Apparition
4 Garrison Cat
4 Daybreak Charger
1 Idyllic Grange
20 Plains
2 Basri’s Solidarity
Sideboard (15)
2 Pacifism
3 Revoke Existence
2 Nahiri’s Binding
2 Checkpoint Officer
2 Deafening Silence
4 Leonin of the Lost Pride

Going for something straightforward and simple can pay off greatly, and Thanh is the currently the king of showing that theorem off. He went from playing moo red to a feature to playing mono white to a feature in this article. Here he shows that small aggressive creatures with a bunch of interesting protective or evasive abilities supported by team-wide buffs is still an amazing way to pressure your opponents.

Seasoned Hallowblade, in particular, could become one very influential card in the metagame, as there is no marquee exiling or -x/-x removal spell currently played in the format, making this a near unkillable threat.

The Metagame

That is all we have for now. It seems like the metagame is exploring different options with dimir Rogues, Dimir Mill, Izzet Control, Ramp and straight aggro getting a slice of the action.
Things are far from solved, though, as we see a lot of people still trying fresh new things like Gruul Landfall, Simic kicker, Warrior aggro, Selesnya tokens, Grixis Control and Cleric Midrange just a win away from being featured here too. Let’s see what else the metagame brings!

Hoping to get to feature your brews in future news,
Niels Viaene

Niels Viaene came into contact with Magic first through the Kazz & Zakk starter set in 1996, but it wouldn’t be until 2000, around the time Prophecy came out that he actually started playing magic thanks to his nephew. Niels’ Magic career has been a roller coaster up to now, including Grand Prix Paris 2009 top 8, Pro Tour San Diego 2010 top 8, becoming a L3 Magic Judge in 2015 and managing the community effort that is the League of New and Beginning Magic: the Gathering Players, the birthing ground for Gentry since 2012. All this comes from a deep love for the game that is far from diminishing.

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