By Niels Viaene

Those that follow Gentry closely might expect a report of the last Competitive Leaderboard event. Only 6 players showed up, however, so instead, we played 4 rounds of Gentry for fun. 3 of those rounds were streamed and will be available on the Youtube channel shortly.

That there has been a decline in Gentry event attendance (except in Bredene, you guys rock over there) and while that has many possible reasons, one of them that keeps coming back is that the metagame is not pleasant right now. We looked at that statement and realized that it is not really a matter of diversity at its core, as there are multiple decks that are being played, but there is one deck that is generally known as THE Boogieman of the format: Gates. And that one is hurting what it feels like to play Gentry right now.

What is Gates?

We call a deck ‘Gates’ when it heavily invests in playing Guildgates over other options in order to play cards that give a pay-off for playing these lands. Gatebreaker Ram, Guild Summit, Gates Ablaze and Gate colossus are all cards that are decent in Limited but turn into powerhouses in a setting where almost every land you play is a Guildgate. Wizards of the Cards designed these cards to exist in a good spot in Limited, where getting enough Gates required dedication in Draft, and a special spot in Constructed where playing Gates is actually a cost since there are way better lands to play. In Gentry, that cost does not really exist. You don’t really want to play the M20 lands that come into play tapped and give you one life, but that barely matters. So Gates breaks that parity.

Additionally, the deck largely builds itself. This leaves only a small amount of variance and personalization possible to the deck, making the deck very predictable to play with and against.

What is the biggest problem in the Gates deck?

The first cards that should come to mind is Gates Ablaze, it functions as a near unconditional sweeper that is usually strong enough to wipe whatever you opponents played off the table. It is near single-handedly responsible for making sure that creature-based strategies are no longer viable in Gentry without a strong protection and/or recursion plan. The fact it would always deal 2 less than the toughness on Gatebreaker Ram only adds insult to the injury.

The second card is, surprisingly to some, Guild Summit. Where the sweeper completely wrecks Creature decks, Guild Summit makes Control decks unplayable because their Card Advantage engine is undercosted to get on the board and does not require any mana investment to keep going.

According to some, a turn 3 6/6 Gatebreaker Ram should not exist in Gentry either, as well as a turn 4 Gate Colossus. These require setup and support though, and while they are certainly strong cards, creatures areabout the easiest cards to find answers for.

How are we fixing the problem?

Starting January 25th, when Theros Beyond death becomes legal, Gates Ablaze and Guild Summit will be treated as rares in Gentry, and will get the same restrictions imposed as them. You are only allowed to play one of them in your deck, and they take up the slot of a Rare or a Mythic rare in the maximum 4 you can have in your deck.

Why now?

When Gates came out, it was the second set, in February, and it took some time for the player community to really embrace its power. By the Gentry Open in September it was deemed unbeatable even though a few decks, most notably BW Afterlife, emerged that had favorable match-ups against the deck. Gates had become the “how are you beating this deck” measuring stick most decks were weighed against when they were drafted. People were ready for it, and it still took home the trophy in September.

Then rotation happened, all decks lost a lot of their power level, except Gates, the deck that already was the best. Throne of Eldraine did spawn a bunch of new decks, and some stand up to Gates pretty well, but the creature-based decks that players like to play in Gentry remained heavily outclassed. The metagame was given time to adapt but only a small minority stuck to Gentry to solve the puzzle, and a lot of people ended up leaving the community.

We want to push the change together with the new set releasing, so people can start off with an actual fresh slate to build decks with Theros Beyond Death.

What do we expect this will do to the metagame?

First, we think Gates will continue to exist, as a far more frail deck, that has a lot more flexibility in how it is built. We are leaving in Gate Colossus and Gatebreaker Ram as formidable threats and finishers for the deck that either require extensive set up or will be late-game options rather than obvious paths of play. We expect Gates ablaze to be replaced by Flame Sweep, a much fairer card in the metagame, to complement the one copy of Gates Ablaze they are still allowed to play or to stand alone. Another option is to move to black and play Cry of the Carnarium, offering better options against Cat Oven Combo, one of their weaker match-ups currently. The card advantage engine can be replaced by Narset, Parter of Veils and Chemister’s Insight, both cards that are easier to react to and do not offer that same raw advantage.

But if we weaken the best deck in the format, does that not just make the second-best deck a problem? Considering that Temur Elementals usually bears that title and that it is a purely creature-based deck for which a lot of answers exist, we do not think that will be the case. It was kept in check by sweepers, and we anticipate the metagame to be as sweeper heavy, if not more so than before. That said, Risen Reef was on the watchlist, together with Gates Ablaze and Guild Summit and remains there as a possible upgrade to rare in the future.

Cat Oven Combo, the decks focused on the interaction between Cauldron Familiar and Witch’s Oven, either in a Rakdos aggro variant, or a Jund Midrange version with Trail of Crumbs has seen a strong rise in popularity since the article came out. The shift towards Cry of the Carnarium as the sweeper of choice in the future should limit the power level of the deck in the future, though just a little, as good players will learn to play around the sweeper, much like they did with Scorching Dragonfire, but it becomes even more so a deck for people that like to play technically challenging decks.

The rest of the current metagame, namely UR Tempo in all of its forms and Simic Flash should barely notice a difference but feel slightly different in how they approach the metagame form now on.

So… Nothing really changes? Why bother then?

Well… Things DO change… The current decks barely need to change but reducing the number of Gates Ablaze people can expect really opens to metagame to the type of decks especially newer players like so much: creature based decks, and traditional midrange decks. The future metagame again leaves room for Ramp strategies, 3 toughness based aggro decks, and midrange decks that feel a lot like the Dinosaur decks we had before.

Also, Theros Beyond Death has a Devotion Theme that really wants to see a bunch of permanents on the board, so this opens up options for these as well. It frees up options now AND in the future, isn’t that nice? I know I will be brewing like never before, and I will be sharing my concoctions as I go!

May your Gentry deck be amazeballs,
Niels Viaene

Niels Viaene came into contact with Magic first through the Kazz & Zakk starter set in 1996, but it wouldn’t be until 2000, around the time Prophecy came out that he actually started playing magic thanks to his nephew. Niels’ Magic career has been a roller coaster up to now, including Grand Prix Paris 2009 top 8, Pro Tour San Diego 2010 top 8, becoming a L3 Magic Judge in 2015 and managing the community effort that is the League of New and Beginning Magic: the Gathering Players, the birthing ground for Gentry since 2012. All this comes from a deep love for the game that is far from diminishing.


  1. T


    I think it’s a huge mistake setting up your own banlist. Without enough data it’s very dangerous path to take and not leaving bannings to Wizards of the Coast.

    In our Gentry community the Gates deck isnt the problem. 15-20 players play every friday and hardly any players play Gates. And the format needs an uncommon sweeper wich kills +2 toughness creatures. With Gates Ablaze gone, the whole control archtype will dissappear.

    Matter of fact. The problem in our community is Cavalcade of Calamity decks with it’s turn four wins.
    I think you should be very careful before you starting to make your own banning rules.
    Though Im unsure if other Gentry communities will follow the changes due to the lacking of officiell administration.

    • Niels Viaene



      First and foremost, I want to thank you for sharing your opinion. I am very happy to see people can be as passionate about Gentry as you seem to be here. For that reason I would like to give your comment the attention it deserves and address every point you make here.

      “I think it’s a huge mistake setting up your own banlist. Without enough data it’s very dangerous path to take and not leaving bannings to Wizards of the Coast.
      – Gentry is an unofficial format. It gets no support or attention form wizards of the coast. Much like pauper, peasant, chromatic, trial, highlander, oldskool and other community-created and supported formats they have their own banlists and most of them still rely on their own committee to decide these. Sheldon Menery for commander is an example, and the cEDH page is an example that I know of. I am sure there are more. And on the topic of data, I have over 100 matches of Gates against multiple other decks showing problematic winrates.

      “In our Gentry community the Gates deck isnt the problem. 15-20 players play every friday and hardly any players play Gates.”
      – That is great, it also means you will hardly feel a difference in your community. In other communities it is. In the Gent community, where the format was made, and that holds the largest competitive Gentry events we have seen it warp the metagame completely around it.

      “And the format needs an uncommon sweeper which kills +2 toughness creatures.”
      – I disagree with that. The format has existed for more than 5 years now. Gates Ablaze is the first non-rare sweeper that deals with 2+ toughness creatures. 2+ toughness creatures are slower and can be dealt with by point removal.

      “With Gates Ablaze gone, the whole control archtype will dissappear.”
      – Again I can only disagree, Gentry has historically been somewhat dominated by Control decks due to their interactive cards being printed on a lower rarity than the cards they answer. (Negate as a common answers even the most broken of planeswalker except the mythic chandra) To the contrary, Gates Ablaze existing has wiped away all midrange decks as viable options.

      “Matter of fact. The problem in our community is Cavalcade of Calamity decks with it’s turn four wins.”
      – Against A field with Cavalcade, playing Flame Sweep is a lot more impactful a card to play. Again, it sounds like you won’t even notice the change. Cavalcade also hard loses to mono white lifegain decks, a deck that is unplayable due to Gates Ablaze. And a turn 4 win relies on a goldfish opponent and a god hand…

      “I think you should be very careful before you starting to make your own banning rules.”
      – If anything, I have been too careful with these cards. They fall in a design philosophy that does not apply to Gentry (playing Gates over a different mana base is hardly a cost in Gentry) and should have been addressed a lot earlier. In our communities, the overwhelming reaction has been a sigh of relief so far. I am severely against bannings (which this is not, it is a rare-upgrade, to be clear)

      “Though I’m unsure if other Gentry communities will follow the changes due to the lacking of official administration.”
      – In the end, this is the core issue you are addressing. Gentry has been developed in Ghent, the rule that you get to use 15 uncommons and 4 unique rares only exists on this site, and every site that refers to it. You, as a community agreed that this is correct. You have not decided it should be 8 rares, or that uncommons should have a 2-off rule. You have already accepted that to be official. This is as official a source as it gets for Gentry, it is my format, and there is no one that has put as much time and effort into it as I have. All content on this site is edited by me, and most of it is written by me. I host every Gentry stream there has been in years as far as I know and I doubt there are more than a handful people that have put more effort in testing and deckbuilding than I did. And of those that I know that did, I asked them feedback about this decision.

      Of course, you are free to do whatever you want in your local community, I am not going to stop you. This site and the events and streams I host in Belgium will treat Gates Ablaze and Guild Summit as a rare from now on. On another note, I love that the format is played in Sweden and Turkey, and I would love to hear more about you to put on the site as well.

      • T


        Thanks for the reply Niels. I hear what you’re saying and I completely understand where you coming from. Though I am of a different opinion in some of the cases.
        I just hope the format will continue to be as fun and diverse as it has been before, and that it will not have a new “boogeyman” deck to beat when Gates dissappear, wich I think will be the case.

        Only time will tell what the future holds for the Gentry metagame.
        I must say that I and surely many others appreciate the work and effort that you put in the format.

Leave a comment

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.